package
{
	import Box2D.Dynamics.b2Body;
	
	import flash.events.Event;
	import flash.events.MouseEvent;	
	
	/**
	 * @author wolf
	 */
	public interface IGameBody
	{
		function get body():b2Body
		function set body(value:b2Body):void
		
		function get player():Player
		function set player(value:Player):void
		
		function get wincheck_count():int
		function set wincheck_count(value:int):void
		
		function enableDragAndDrop():void;
		function disableDragAndDrop():void;
		
		function destroy():void;
		
		function get x() : Number;
		function get y() : Number;
		
		function changeAssetTo(asset_class:Class):void;
	}
}
